/[packages]/backports/6/godot3/current/SPECS/godot3.spec
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revision 1243070 by akien, Wed Mar 14 11:11:10 2018 UTC revision 1243071 by akien, Wed Jul 11 13:54:59 2018 UTC
# Line 5  Line 5 
5  %define uversion %{version}-%{status}  %define uversion %{version}-%{status}
6    
7  Name:           godot3  Name:           godot3
8  Version:        3.0.2  Version:        3.0.5
9  Release:        %mkrel 1  Release:        %mkrel 1
10  Summary:        Multi-platform 2D and 3D game engine with a feature-rich editor  Summary:        Multi-platform 2D and 3D game engine with a feature-rich editor
11  Group:          Development/Tools  Group:          Development/Tools
# Line 14  License:        MIT and CC-BY and ASL 2. Line 14  License:        MIT and CC-BY and ASL 2.
14  URL:            https://godotengine.org  URL:            https://godotengine.org
15  Source0:        https://github.com/godotengine/godot/archive/%{uversion}/%{uname}-%{uversion}.tar.gz  Source0:        https://github.com/godotengine/godot/archive/%{uversion}/%{uname}-%{uversion}.tar.gz
16    
 # Upstream fix for https://github.com/godotengine/godot/issues/17245  
 Patch0:         0001-SCons-Fix-linking-system-pcre2-on-server-platform.patch  
 # Upstream fix  
 Patch1:         0001-Dist-Fix-Linux-desktop-file-launch-argument.patch  
   
17  # Mageia patch for "godot3" backport name  # Mageia patch for "godot3" backport name
18  Patch10:        godot-3.0.2-rename-to-godot3.patch  Patch10:        godot-3.0.2-rename-to-godot3.patch
19    
# Line 145  done Line 140  done
140    
141  %define _scons %scons CCFLAGS="%{optflags}" LINKFLAGS="%{ldflags}" $system_libs udev=yes progress=no  %define _scons %scons CCFLAGS="%{optflags}" LINKFLAGS="%{ldflags}" $system_libs udev=yes progress=no
142    
143  export BUILD_REVISION="%{_real_vendor}"  export BUILD_NAME="%{_real_vendor}"
144    
145  # Build graphical editor (tools)  # Build graphical editor (tools)
146  %_scons p=x11 tools=yes target=release_debug  %_scons p=x11 tools=yes target=release_debug

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