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%define major 1 |
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%define apiver 1.0 |
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%define libname %mklibname %name %{apiver} %{major} |
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%define develname %mklibname %{name} -d |
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%define staticname %mklibname %{name} -d -s |
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%define oldlibname %mklibname %name 1.0 |
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|
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Summary: An abstract SDL soundfile decoder |
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Name: SDL_sound |
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Version: 1.0.3 |
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Release: %mkrel 8 |
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Group: Sound |
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License: LGPLv2+ |
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URL: http://www.icculus.org/SDL_sound |
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Source: http://www.icculus.org/SDL_sound/downloads/%{name}-%{version}.tar.gz |
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BuildRequires: SDL-devel |
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BuildRequires: libflac-devel |
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BuildRequires: libmikmod-devel |
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BuildRequires: libmodplug-devel |
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BuildRequires: libvorbis-devel |
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BuildRequires: libspeex-devel |
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BuildRequires: physfs-devel |
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BuildRequires: doxygen |
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BuildRoot: %{_tmppath}/%{name}-buildroot |
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|
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%description |
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SDL_sound is a library that handles the decoding of several popular |
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sound file formats, such as .WAV and .MP3. It is meant to make the |
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programmer's sound playback tasks simpler. The programmer gives |
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SDL_sound a filename, or feeds it data directly from one of many |
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sources, and then reads the decoded waveform data back at her |
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leisure. If resource constraints are a concern, SDL_sound can process |
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sound data in programmer-specified blocks. Alternately, SDL_sound can |
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decode a whole sound file and hand back a single pointer to the whole |
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waveform. SDL_sound can also handle sample rate, audio format, and |
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channel conversion on-the-fly and behind-the-scenes, if the programmer |
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desires. |
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|
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|
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%package -n %{libname} |
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Summary: SDL graphics drawing primitives and other support functions |
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Group: System/Libraries |
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Obsoletes: %oldlibname < 1.0.1-15 |
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|
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%description -n %{libname} |
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SDL_sound is a library that handles the decoding of several popular |
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sound file formats, such as .WAV and .MP3. It is meant to make the |
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programmer's sound playback tasks simpler. The programmer gives |
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SDL_sound a filename, or feeds it data directly from one of many |
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sources, and then reads the decoded waveform data back at her |
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leisure. If resource constraints are a concern, SDL_sound can process |
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sound data in programmer-specified blocks. Alternately, SDL_sound can |
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decode a whole sound file and hand back a single pointer to the whole |
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waveform. SDL_sound can also handle sample rate, audio format, and |
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channel conversion on-the-fly and behind-the-scenes, if the programmer |
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desires. |
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|
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%package -n %{develname} |
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Summary: Header files and more to develop SDL_sound applications |
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Group: Development/C |
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Requires: %{libname} = %{version}-%{release} |
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Provides: lib%{name}-devel = %{version}-%{release} |
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Provides: %{name}-devel = %{version}-%{release} |
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Obsoletes: %oldlibname-devel < 1.0.1-15 |
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|
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%description -n %{develname} |
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Header files and more to develop SDL_sound applications. |
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|
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%package -n %{staticname} |
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Summary: Static SDL_sound libraries |
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Group: Development/C |
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Requires: %{develname} = %{version}-%{release} |
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Obsoletes: %oldlibname-static-devel < 1.0.1-15 |
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|
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%description -n %{staticname} |
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Static SDL_sound libraries. |
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|
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%prep |
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%setup -q |
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|
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%build |
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export CPPFLAGS="-I%{_includedir}/libmodplug" |
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%configure2_5x |
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%make |
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doxygen |
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|
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%install |
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rm -rf %{buildroot} |
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%makeinstall_std |
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|
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%clean |
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rm -rf %{buildroot} |
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|
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%if %mdkversion < 200900 |
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%post -n %{libname} -p /sbin/ldconfig |
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%endif |
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%if %mdkversion < 200900 |
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%postun -n %{libname} -p /sbin/ldconfig |
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%endif |
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|
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%files |
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%defattr(-,root,root) |
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%doc README |
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%{_bindir}/* |
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|
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%files -n %{libname} |
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%defattr(-,root,root) |
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%{_libdir}/lib*%{apiver}.so.%{major}* |
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|
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%files -n %{develname} |
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%defattr(-,root,root) |
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%doc CHANGELOG TODO CREDITS docs/html |
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%{_libdir}/lib*.so |
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%attr(644,root,root) %{_libdir}/lib*.la |
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%{_includedir}/SDL/* |
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|
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%files -n %{staticname} |
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%defattr(-,root,root) |
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%{_libdir}/lib*.a |
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|
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