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%if 0%{?fedora} |
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# With _package_note_file enabled, godot.x11.opt.tools fails to link with: |
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# g++: fatal error: environment variable 'RPM_ARCH' not defined |
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%undefine _package_note_file |
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%ifarch %{arm32} |
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%global _lto_cflags %nil |
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%endif |
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%endif |
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|
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# Undefine for stable |
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#define prerel 1 |
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%define status stable |
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%define uversion %{version}-%{status} |
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|
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%define rdnsname org.godotengine.Godot |
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|
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Name: godot |
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Version: 4.4.1 |
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Release: %mkrel 2 |
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Summary: Multi-platform 2D and 3D game engine with a feature-rich editor |
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%if 0%{?mageia} |
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Group: Development/Tools |
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%endif |
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License: MIT AND AML-glslang AND Apache-2.0 AND BSD-2-Clause AND BSD-3-Clause AND BSL-1.0 AND CC0-1.0 AND CC-BY-4.0 AND MPL-2.0 AND OFL-1.1 AND Unlicense AND Zlib |
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URL: https://godotengine.org |
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Source0: https://github.com/godotengine/godot-builds/releases/download/%{uversion}/%{name}-%{uversion}.tar.xz |
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Source1: https://github.com/godotengine/godot-builds/releases/download/%{uversion}/%{name}-%{uversion}.tar.xz.sha256 |
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|
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# Preconfigure Blender and oidnDenoise paths to use system-installed versions. |
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Patch0: preconfigure-blender-oidn-paths.patch |
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|
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# Upstream does not support this arch (for now) |
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ExcludeArch: s390x |
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|
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BuildRequires: gcc-c++ |
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BuildRequires: libsquish-devel |
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BuildRequires: mbedtls-devel |
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BuildRequires: miniupnpc-devel |
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BuildRequires: pkgconfig(alsa) |
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BuildRequires: pkgconfig(dbus-1) |
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BuildRequires: pkgconfig(fontconfig) |
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BuildRequires: pkgconfig(freetype2) |
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BuildRequires: pkgconfig(harfbuzz) |
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BuildRequires: pkgconfig(harfbuzz-icu) |
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BuildRequires: pkgconfig(gl) |
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BuildRequires: pkgconfig(graphite2) |
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BuildRequires: pkgconfig(icu-i18n) |
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BuildRequires: pkgconfig(icu-uc) |
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BuildRequires: pkgconfig(libbrotlicommon) |
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BuildRequires: pkgconfig(libbrotlidec) |
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BuildRequires: pkgconfig(libdecor-0) |
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BuildRequires: pkgconfig(libpcre2-32) |
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BuildRequires: pkgconfig(libpng) |
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BuildRequires: pkgconfig(libpulse) |
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BuildRequires: pkgconfig(libudev) |
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BuildRequires: pkgconfig(libwebp) |
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BuildRequires: pkgconfig(libwslay) |
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BuildRequires: pkgconfig(libzstd) |
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BuildRequires: pkgconfig(ogg) |
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BuildRequires: pkgconfig(openxr) |
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BuildRequires: pkgconfig(speech-dispatcher) |
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BuildRequires: pkgconfig(theora) |
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BuildRequires: pkgconfig(theoradec) |
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BuildRequires: pkgconfig(vorbis) |
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BuildRequires: pkgconfig(vorbisfile) |
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BuildRequires: pkgconfig(wayland-client) |
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BuildRequires: pkgconfig(wayland-cursor) |
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BuildRequires: pkgconfig(wayland-egl) |
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BuildRequires: pkgconfig(x11) |
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BuildRequires: pkgconfig(xcursor) |
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BuildRequires: pkgconfig(xext) |
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BuildRequires: pkgconfig(xi) |
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BuildRequires: pkgconfig(xinerama) |
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BuildRequires: pkgconfig(xkbcommon) |
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BuildRequires: pkgconfig(xrandr) |
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BuildRequires: pkgconfig(xrender) |
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BuildRequires: pkgconfig(zlib) |
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|
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%ifarch aarch64 x86_64 |
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BuildRequires: embree-devel >= 4 |
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%endif |
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|
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%if 0%{?mageia} |
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BuildRequires: scons |
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%else |
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BuildRequires: python3-scons |
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%endif |
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|
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# See bundled section for explanations. |
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%define system_glslang 0 |
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%define system_recastnavigation 0%{?mageia} |
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|
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%if %{system_glslang} |
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BuildRequires: glslang-devel |
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%endif |
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|
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%if %{system_recastnavigation} |
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BuildRequires: recastnavigation-devel |
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%endif |
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|
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# For desktop and appdata files validation |
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BuildRequires: desktop-file-utils |
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%if 0%{?mageia} |
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BuildRequires: appstream-util |
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%else |
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BuildRequires: libappstream-glib |
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%endif |
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|
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# Ensure the hicolor icon theme dirs exist |
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Requires: hicolor-icon-theme |
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|
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# To support importing .blend files |
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Recommends: blender |
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# For better denoising of lightmaps, using oidnDenoise |
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Recommends: oidn |
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|
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# Bundled libraries: many of the libraries code in `thirdparty` can be |
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# unbundled when the libraries are provided by the system. Keep in mind |
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# though that the `thirdparty` folder also contains code which is typically |
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# not packaged in distros, and is probably best left bundled. |
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|
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# Has some modifications for IPv6 support, upstream enet is unresponsive. |
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# Should not be unbundled. |
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# Cf: https://github.com/godotengine/godot/issues/6992 |
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Provides: bundled(enet) = 1.3.18 |
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%if ! %{system_glslang} |
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# Fedora package only provides static libs, needs more work to be usable. |
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Provides: bundled(glslang) = 14.2.0 |
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%endif |
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# Has custom changes to support seeking in zip archives. |
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# Should not be unbundled. |
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Provides: bundled(minizip) = 1.3.1 |
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%if ! %{system_recastnavigation} |
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# Could be unbundled if packaged. |
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Provides: bundled(recastnavigation) = 1.6.0 |
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%endif |
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|
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Obsoletes: godot-headless < 4.0-1 |
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Provides: godot-headless == %{version}-%{release} |
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|
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%description |
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Godot is an advanced, feature-packed, multi-platform 2D and 3D game engine. |
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It provides a huge set of common tools, so you can just focus on making |
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your game without reinventing the wheel. |
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|
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Godot is completely free and open source under the very permissive MIT |
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license. No strings attached, no royalties, nothing. Your game is yours, |
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down to the last line of engine code. |
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|
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To use the editor on the command line in a non-graphical environment (e.g. to |
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export games from the source code), use the --headless flag. |
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|
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%files |
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%doc CHANGELOG.md DONORS.md README.md |
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%license AUTHORS.md COPYRIGHT.txt LICENSE.txt LOGO_LICENSE.txt |
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%{_bindir}/%{name} |
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%{_datadir}/applications/%{rdnsname}.desktop |
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%{_datadir}/bash-completion/completions/%{name} |
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%{_datadir}/fish/vendor_completions.d/%{name}.fish |
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%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg |
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%{_datadir}/metainfo/%{rdnsname}.appdata.xml |
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%{_datadir}/mime/packages/%{rdnsname}.xml |
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%{_datadir}/zsh/site-functions/_%{name} |
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%{_mandir}/man6/%{name}.6* |
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|
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#---------------------------------------------------------------------- |
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|
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%package runner |
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Summary: Shared binary to play games and run servers developed with the Godot engine |
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%if 0%{?mageia} |
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Group: Games/Other |
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%endif |
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Obsoletes: godot-server < 4.0-1 |
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Provides: godot-server == %{version}-%{release} |
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|
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%description runner |
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This package contains a godot-runner binary for the Linux X11 platform, |
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which can be used to run any game developed with the Godot engine simply |
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by pointing to the location of the game's data package. |
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|
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To run the game as a dedicated server, use the --headless flag. |
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|
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%files runner |
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%license AUTHORS.md COPYRIGHT.txt LICENSE.txt |
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%{_bindir}/%{name}-runner |
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|
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#---------------------------------------------------------------------- |
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|
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%{lua: function get_godot_arch() |
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arch = rpm.expand("%{_target_cpu}") |
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if string.match(rpm.expand("%{arm32}"), arch) then |
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arch = "arm32" |
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elseif string.match(rpm.expand("%{arm64}"), arch) then |
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arch = "arm64" |
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elseif string.match(rpm.expand("%{ix86}"), arch) then |
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arch = "x86_32" |
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elseif string.match(rpm.expand("%{power64}"), arch) then |
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arch = "ppc64" |
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elseif string.match(rpm.expand("%{riscv64}"), arch) then |
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arch = "rv64" |
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end |
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return arch |
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end} |
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|
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%define godot_arch %{lua: print(get_godot_arch())} |
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|
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%prep |
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%autosetup -p1 -n %{name}-%{uversion} |
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|
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# Patch for miniupnpc 2.2.8 (api 18) |
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sed -i 's/addr, 16/addr, 16, nullptr, 0/g' modules/upnp/upnp.cpp |
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|
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%build |
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# Needs to be in %%build so that system_libs stays in scope |
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# We don't unbundle enet and minizip as they have necessary custom changes |
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to_unbundle="brotli embree freetype graphite harfbuzz icu4c libogg libpng libtheora libvorbis libwebp mbedtls miniupnpc pcre2 squish wslay zlib zstd" |
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|
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%if %{system_glslang} |
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to_unbundle+=" glslang" |
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%endif |
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%if %{system_recastnavigation} |
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to_unbundle+=" recastnavigation" |
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%endif |
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|
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# Disable dlopen wrappers for Linux deps, we link them dynamically. |
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system_libs="use_sowrap=no " |
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rm -rf thirdparty/linuxbsd_headers |
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|
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for lib in $to_unbundle; do |
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system_libs+="builtin_"$lib"=no " |
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rm -rf thirdparty/$lib |
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done |
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|
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%define _scons scons %{?_smp_mflags} "CCFLAGS=%{?build_cflags}" "LINKFLAGS=%{?build_ldflags}" arch=%{godot_arch} $system_libs lto=full use_static_cpp=no debug_symbols=yes progress=no |
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|
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%if 0%{?fedora} |
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export BUILD_NAME="fedora" |
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%endif |
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%if 0%{?mageia} |
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export BUILD_NAME="mageia" |
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%endif |
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|
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# Build graphical editor. |
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%_scons p=linuxbsd target=editor |
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|
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# Build game runner. |
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%_scons p=linuxbsd target=template_release |
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|
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%install |
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install -d %{buildroot}%{_bindir} |
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install -m755 bin/%{name}.linuxbsd.editor.%{godot_arch} %{buildroot}%{_bindir}/%{name} |
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install -m755 bin/%{name}.linuxbsd.template_release.%{godot_arch} %{buildroot}%{_bindir}/%{name}-runner |
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|
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install -D -m644 icon.svg \ |
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%{buildroot}%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg |
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install -D -m644 misc/dist/linux/%{rdnsname}.desktop \ |
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%{buildroot}%{_datadir}/applications/%{rdnsname}.desktop |
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install -D -m644 misc/dist/linux/%{rdnsname}.appdata.xml \ |
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%{buildroot}%{_datadir}/metainfo/%{rdnsname}.appdata.xml |
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install -D -m644 misc/dist/linux/%{rdnsname}.xml \ |
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%{buildroot}%{_datadir}/mime/packages/%{rdnsname}.xml |
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install -D -m644 misc/dist/linux/%{name}.6 \ |
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%{buildroot}%{_mandir}/man6/%{name}.6 |
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install -D -m644 misc/dist/shell/%{name}.bash-completion \ |
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%{buildroot}%{_datadir}/bash-completion/completions/%{name} |
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install -D -m644 misc/dist/shell/%{name}.fish \ |
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%{buildroot}%{_datadir}/fish/vendor_completions.d/%{name}.fish |
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install -D -m644 misc/dist/shell/_%{name}.zsh-completion \ |
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%{buildroot}%{_datadir}/zsh/site-functions/_%{name} |
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|
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%check |
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# Validate desktop and appdata files |
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desktop-file-validate %{buildroot}%{_datadir}/applications/%{rdnsname}.desktop |
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appstream-util validate-relax --nonet %{buildroot}%{_datadir}/metainfo/%{rdnsname}.appdata.xml |