/[packages]/cauldron/Maelstrom/current/SOURCES/Maelstrom-3.0.6-64bit-fixes.patch
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Contents of /cauldron/Maelstrom/current/SOURCES/Maelstrom-3.0.6-64bit-fixes.patch

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Revision 204974 - (show annotations) (download)
Sun Feb 5 20:12:59 2012 UTC (12 years, 1 month ago) by luigiwalser
File size: 1735 byte(s)
imported package Maelstrom
1 --- Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp.64bit-fixes 2001-07-22 17:03:13.000000000 -0400
2 +++ Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp 2005-09-05 08:38:07.000000000 -0400
3 @@ -23,6 +23,7 @@
4 */
5
6 #include <stdio.h>
7 +#include <stdint.h>
8
9 #include "SDL_FrameBuf.h"
10 #include "pixel.h"
11 @@ -848,8 +849,8 @@ FrameBuf:: AddDirtyRect(SDL_Rect *rect)
12 for ( i=0; i<dirtymaplen; ++i ) {
13 if ( dirtymap[i] != NULL ) {
14 dirtymap[i] = (SDL_Rect *)(
15 - ((int)dirtymap[i]-(int)updatelist) +
16 - (int)newlist
17 + ((uintptr_t)dirtymap[i]-(uintptr_t)updatelist) +
18 + (uintptr_t)newlist
19 );
20 }
21 }
22 --- Maelstrom-3.0.6/Maelstrom-netd.c.64bit-fixes 2000-02-12 04:58:59.000000000 -0500
23 +++ Maelstrom-3.0.6/Maelstrom-netd.c 2005-09-05 08:40:52.000000000 -0400
24 @@ -3,12 +3,15 @@
25
26 #include <stdio.h>
27 #include <string.h>
28 +#include <stdlib.h>
29 +#include <time.h>
30 #include <signal.h>
31 #include <errno.h>
32 #include <sys/types.h>
33 #include <sys/time.h>
34 #include <sys/socket.h>
35 #include <netinet/in.h>
36 +#include <arpa/inet.h>
37 #include <netdb.h>
38 #include <unistd.h>
39
40 @@ -154,7 +157,7 @@ printf("Let's party!!\n");
41 for ( i=0; i<numplayers; ++i ) {
42 connection *player = &players[positions[i]];
43
44 - strcpy(ptr, (char *)inet_ntoa(player->raddr.sin_addr));
45 + strcpy(ptr, inet_ntoa(player->raddr.sin_addr));
46 printf("Setting up player %d at host %s and port ", i+1, ptr);
47 len += strlen(ptr)+1;
48 ptr += strlen(ptr)+1;
49 @@ -255,7 +258,8 @@ printf("Waiting for players...\n");
50
51 /* Check for new players first */
52 if ( FD_ISSET(netfd, &fdset) ) {
53 - int sockfd, clilen;
54 + int sockfd;
55 + socklen_t clilen;
56
57 for ( i=0; i<MAX_CONNECTIONS; ++i ) {
58 if ( players[i].state == UNCONNECTED )

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