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%define oname quake2 |
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%define icculus_version 3.00 |
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%define rogue_source %{oname}-rogue |
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%define xatrix_source %{oname}-xatrix |
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%define rogue_version 1.04 |
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%define xatrix_version 1.06 |
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|
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Summary: Quake II |
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Name: yamagi-%{oname} |
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Version: 3.00 |
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Release: %mkrel 1 |
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URL: http://www.yamagi.org/quake2/ |
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Source0: %{oname}-%{version}.tar.bz2 |
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Source1: %{rogue_source}-%{rogue_version}.tar.bz2 |
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Source2: %{xatrix_source}-%{xatrix_version}.tar.bz2 |
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Source6: q2ded.sh |
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Source7: q2ded.cfg |
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Source8: q2ctf.sh |
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Source9: q2ctf.cfg |
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Source11: %{oname}_16.png |
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Source12: %{oname}_32.png |
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Source13: %{oname}_48.png |
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Group: Games/Arcade |
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License: GPLv2 |
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BuildRoot: %{_tmppath}/%{oname}-%{version}-%{release}-buildroot |
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BuildRequires: SDL-devel |
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BuildRequires: aalib-devel |
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BuildRequires: svgalib-devel |
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BuildRequires: libx11-devel |
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BuildRequires: libvorbis-devel |
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Obsoletes: quake2 => 3.21 |
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Conflicts: quake2 |
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|
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%description |
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Shortly after landing on an alien surface you learn that hundreds of your men |
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have been reduced to just a few. Now you must fight your way through heavily |
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fortified military installations, lower the city's defenses and shut down |
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the enemy's war machine. Only then will the fate of humanity be known. |
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|
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* Larger, mission-based levels: |
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|
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You have a series of complex missions, what you do in one level could affect |
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another. One false move and you could alert security, flood an entire |
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passageway, or worse. |
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|
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* Superior artificial intelligence: |
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|
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This time the enemy has IQs the size of their appetites. The can evade your |
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attack, strategically position themselves for an ambush and hunt your ass |
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down. |
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|
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* In-your-face sound and graphics |
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|
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hear distant combat explosions and rockets whizzing past your head. And with |
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a compatible 3-D graphics accelerator, experience smoother 16-bit graphics and |
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real-time lighting effects. |
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|
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* Wicked multiplayer capabilities |
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|
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More than 32 players, friends or foes, can do at it in a bloody deathmatch via |
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LAN and over the internet. |
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|
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-- You need PAK files for Quake II to run this game -- |
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|
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Install the PAK files in %{_gamesdatadir}/quake2. |
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|
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%package ctf |
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Summary: Quake II Capture the Flag for Linux |
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Group: Games/Arcade |
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Requires: %{name} = %{version} %{name}-server = %{version} |
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Requires(preunt): rpm-helper |
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Requires(post): rpm-helper |
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|
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%description ctf |
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Quake II Capture The Flag (Q2CTF) is a multiplayer addon for Quake2 that |
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features a simple set of rules for team based play. It features eight unique |
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maps and special powerups to enhance and make the gameplay more exciting. |
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|
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Q2CTF requires the full retail version of Quake II installed in order to |
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play. Once installed, you simple need to connect to a Quake2 game server |
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that is running the Q2CTF addon. |
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|
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-- You need PAK files for Quake II to run this game -- |
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|
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%package glx |
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Summary: Quake II GLX client |
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Group: Games/Arcade |
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Requires: %{name} = %{version} |
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|
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%description glx |
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This archive contains Quake II for GLX. |
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|
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-- You need PAK files for Quake II to run this game -- |
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|
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%package xatrix |
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Summary: Quake II Mission Pack #1: "The Reckoning" for Linux |
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Group: Games/Arcade |
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Requires: %{name} = %{version} |
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|
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%description xatrix |
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This archive contains Mission Pack "The Reckoning" for Quake II. |
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|
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The Reckoning is sure to get your heart pumping...well, if you can avoid |
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getting gibbed by the Strogg. Check out just some of the features below that |
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will give you the cardiac workout you need! |
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|
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* 18 arduous levels to conquer & 7 brutal deathmatch exclusive levels: |
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|
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Dive into a series of mission-based campaigns and ransack your way through |
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three all-new hazardous episodes. Experience bioluminescent life forms, |
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stalagmites and stalactites and other breathtaking environments. |
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|
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* Fresh foes to defeat: |
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|
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Gekks are lighting-fast creatures that will hunt you down, leaping from the |
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shadows to claw or bite. Though innocent looking, the Repair Bot has the |
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ability to awaken dead Strogg from eternal sleep. |
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|
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* Added weapons to wield: |
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|
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The Phalanx Particle Canon emits a pulsing stream of deadly energy into |
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unsuspecting foes. |
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|
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The Trap sucks nearby enemies inside and turns them into food cubes for |
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player consumption. |
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|
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The Ion Ripper fires a blast of glowing boomerangs capable of ricocheting |
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off of walls to track targets. |
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|
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-- You need PAK files for Quake II to run this game -- |
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|
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%package rogue |
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Summary: Quake II Mission Pack #2: "Ground Zero" for Linux |
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Group: Games/Arcade |
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Requires: %{name} = %{version} |
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|
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%description rogue |
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This archive contains Mission Pack "Ground Zero" for Quake II. |
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|
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The Alien Assault Continues. |
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Take out the Big Gun, sounded simple enough, except the Stroggs were waiting. |
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You and a few Marines like you, are the lucky ones. The Gravity Well, the |
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Stroggs' newest weapon in its arsenal against mankind, is operational. You've |
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made it down in one piece and are still able to contact the fleet. With the |
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fleet trapped around Stroggos, five percent of ground forces surviving, and |
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that number dwindling by the second, your orders have changed: Free your |
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comrades in orbit. Destroy the Gravity Well! |
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|
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New Enemies |
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|
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Get ready to face the toughest horde of Stroggs, straight from the bio-vats. |
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The Stalker, Turrets, Daedalus, Medic Commander, Carrier and the Queen Bitch |
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herself, the Black Widow. |
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|
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14 Entirely new levels and 10 new deathmatch levels |
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|
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Brand new real estate with the same dynamic sense of reality and dramatic |
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visuals as Quake II. These new environments will challenge even the biggest |
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Quake II aficionado. |
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|
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New Power-ups |
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|
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Tag 'em and Bag 'em. Deathmatch specific power-ups: the Vengeance Sphere, |
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Hunter Sphere, and Anti-matter Bomb. With everything that we've cooked up for |
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you here, you're sure to annihilate anyone or anything foolish enough to |
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call you foe. |
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|
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New Weapons |
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|
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The Chainsaw, ETF Rifle, and Plasma Beam. If you can't get the job done with |
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these babies, it's time to go back to Basic. |
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|
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Accept no substitutes! |
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Official, id-authorized mission packs outpace the rest! |
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|
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-- You need PAK files for Quake II to run this game -- |
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|
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%package server |
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Summary: Quake II server |
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Group: Games/Arcade |
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Requires: %{name} = %{version} |
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Requires(preun): rpm-helper |
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Requires(post): rpm-helper |
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|
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%description server |
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This archive contains the Quake II dedicated server. |
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|
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-- You need PAK files for Quake II to run this game -- |
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|
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|
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%prep |
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%setup -q -T -b 0 -n %{oname}-%{version} |
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%setup -q -T -D -a 1 -n %{oname}-%{version} |
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%setup -q -T -D -a 2 -n %{oname}-%{version} |
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|
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%build |
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%ifarch %{ix86} x86_64 |
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export OPTFLAGS="-O2 -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing" |
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%else |
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export OPTFLAGS="%{optflags} -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations" |
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%endif |
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|
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%make |
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|
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%install |
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rm -rf %{buildroot} |
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|
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install -d %{buildroot}%{_sysconfdir}/quake2/{baseq2,ctf,rogue,xatrix} |
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install -d %{buildroot}%{_gamesbindir} |
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install -d %{buildroot}%{_gamesdatadir}/quake2/{baseq2,ctf,rogue,xatrix} |
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install -d %{buildroot}%{_libdir}/games/quake2/{baseq2,ctf,rogue,xatrix} |
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|
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rel="release" |
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cp $rel/ref_*.so %{buildroot}%{_libdir}/games/quake2/ |
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cp $rel/quake2 %{buildroot}%{_gamesbindir}/quake2.bin |
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cp $rel/q2ded %{buildroot}%{_gamesbindir}/q2ded.bin |
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cp $rel/baseq2/game.so %{buildroot}%{_libdir}/games/quake2/baseq2/ |
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cp $rel/ctf/game.so %{buildroot}%{_libdir}/games/quake2/ctf/ |
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|
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install -m644 %{SOURCE7} -D %{buildroot}%{_sysconfdir}/quake2/baseq2/server.cfg |
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install -m644 %{SOURCE9} -D %{buildroot}%{_sysconfdir}/quake2/ctf/server.cfg |
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|
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install -m755 %{SOURCE6} -D %{buildroot}%{_initrddir}/q2ded |
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install -m755 %{SOURCE8} -D %{buildroot}%{_initrddir}/q2ctf |
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|
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for FILE in q2ded q2ctf ; do |
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|
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# Edit path to q2ded in initscript |
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sed -i -e "s|daemon[ ].*\${NAME}|daemon %{_gamesbindir}/\${NAME}|" %{buildroot}%{_initrddir}/${FILE} |
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|
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sed -i -e "s|^Q2_CONFIGDIR=.*|Q2_CONFIGDIR=\"%{_sysconfdir}/quake2\"|" %{buildroot}%{_initrddir}/${FILE} |
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done |
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|
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# Create wrapper scripts |
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cat << EOF > %{buildroot}%{_gamesbindir}/quake2 |
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#!/bin/sh |
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|
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%{_gamesbindir}/quake2.bin +set basedir %{_libdir}/games/quake2 \$* |
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|
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exit 0 |
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EOF |
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|
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cat << EOF > %{buildroot}%{_gamesbindir}/q2ded |
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#!/bin/sh |
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|
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%{_gamesbindir}/q2ded.bin +set basedir %{_libdir}/games/quake2 \$* |
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|
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exit 0 |
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EOF |
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|
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# Icons |
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install -m644 %{SOURCE11} -D %{buildroot}%{_miconsdir}/%{oname}.png |
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install -m644 %{SOURCE12} -D %{buildroot}%{_iconsdir}/%{oname}.png |
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install -m644 %{SOURCE13} -D %{buildroot}%{_liconsdir}/%{oname}.png |
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|
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# Menu |
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%{__mkdir_p} %{buildroot}%{_datadir}/applications |
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|
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cat << EOF > %{buildroot}%{_datadir}/applications/mageia-%{oname}.desktop |
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[Desktop Entry] |
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Name = Quake II |
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Comment = %{summary} |
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Exec = %{_gamesbindir}/quake2 |
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Icon = %{oname} |
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Terminal=false |
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Type=Application |
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StartupNotify=false |
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Categories=Game;ArcadeGame; |
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EOF |
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|
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|
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cat << EOF > %{buildroot}%{_datadir}/applications/mageia-%{oname}-xatrix.desktop |
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[Desktop Entry] |
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Name = Quake II: The Reckoning |
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Comment = %{summary} |
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Exec=%{_gamesbindir}/quake2 +set game xatrix |
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Icon=%{oname} |
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Terminal=false |
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Type=Application |
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StartupNotify=true |
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Categories=Game;ArcadeGame; |
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EOF |
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|
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|
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cat << EOF > %{buildroot}%{_datadir}/applications/mageia-%{oname}-rogue.desktop |
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[Desktop Entry] |
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Name=Quake II: Ground Zero |
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Comment = %{summary} |
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Exec = %{_gamesbindir}/quake2 +set game rogue |
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Icon = %{oname} |
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Terminal=false |
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Type=Application |
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StartupNotify=true |
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Categories=Game;ArcadeGame; |
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EOF |
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|
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|
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cat << EOF > %{buildroot}%{_datadir}/applications/mageia-%{oname}-ctf.desktop |
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[Desktop Entry] |
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Name = Quake II: Capture The Flag |
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Comment = %{summary} |
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Exec = %{_gamesbindir}/quake2 +set game ctf |
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Icon = %{oname} |
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Terminal=false |
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Type=Application |
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StartupNotify=true |
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Categories=Game;ArcadeGame;X-MandrivaLinux-MoreApplications-Games-Arcade; |
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EOF |
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|
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# Create links from basedir to configdir |
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ln -sf %{_sysconfdir}/quake2/baseq2/server.cfg %{buildroot}%{_libdir}/games/quake2/baseq2/server.cfg |
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for FILE in pak0.pak pak1.pak pak2.pak maxpak.pak ; do |
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ln -sf %{_gamesdatadir}/quake2/baseq2/${FILE} %{buildroot}%{_libdir}/games/quake2/baseq2/${FILE} |
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done |
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ln -sfn %{_gamesdatadir}/quake2/baseq2/video %{buildroot}%{_libdir}/games/quake2/baseq2/video |
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ln -sf %{_sysconfdir}/quake2/ctf/server.cfg %{buildroot}%{_libdir}/games/quake2/ctf/server.cfg |
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ln -sf %{_gamesdatadir}/quake2/ctf/pak0.pak %{buildroot}%{_libdir}/games/quake2/ctf/pak0.pak |
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ln -sf %{_gamesdatadir}/quake2/rogue/pak0.pak %{buildroot}%{_libdir}/games/quake2/rogue/pak0.pak |
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ln -sf %{_gamesdatadir}/quake2/xatrix/pak0.pak %{buildroot}%{_libdir}/games/quake2/xatrix/pak0.pak |
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|
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%post server |
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%_post_service q2ded |
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|
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%preun server |
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%_preun_service q2ded |
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|
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%post ctf |
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%_post_service q2ctf |
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|
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%preun ctf |
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%_preun_service q2ctf |
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|
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%files |
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%defattr(-,root,root,-) |
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%doc README |
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%attr(755,root,root) %{_gamesbindir}/quake2 |
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%{_gamesbindir}/quake2.bin |
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%dir %{_libdir}/games/quake2 |
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%{_libdir}/games/quake2/baseq2 |
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%{_datadir}/applications/mageia-%{oname}.desktop |
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%{_iconsdir}/%{oname}.png |
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%{_miconsdir}/%{oname}.png |
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%{_liconsdir}/%{oname}.png |
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%{_gamesdatadir}/quake2/baseq2 |
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|
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%files server |
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%attr(755,root,root) %{_initrddir}/q2ded |
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%attr(755,root,root) %{_gamesbindir}/q2ded |
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%dir %{_sysconfdir}/quake2 |
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%dir %{_sysconfdir}/quake2/baseq2 |
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%config(noreplace) %{_sysconfdir}/quake2/baseq2/server.cfg |
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%{_gamesbindir}/q2ded.bin |
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|
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%files ctf |
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%attr(755,root,root) %{_initrddir}/q2ctf |
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%dir %{_sysconfdir}/quake2/ctf |
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%config(noreplace) %{_sysconfdir}/quake2/ctf/server.cfg |
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%{_libdir}/games/quake2/ctf |
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%{_gamesdatadir}/quake2/ctf |
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%{_datadir}/applications/mageia-%{oname}-ctf.desktop |
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|
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%files glx |
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%{_libdir}/games/quake2/ref_gl.so |
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|
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%files rogue |
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%{_libdir}/games/quake2/rogue |
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%{_gamesdatadir}/quake2/rogue |
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%{_datadir}/applications/mageia-%{oname}-rogue.desktop |
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|
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%files xatrix |
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%{_libdir}/games/quake2/xatrix |
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%{_gamesdatadir}/quake2/xatrix |
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%{_datadir}/applications/mageia-%{oname}-xatrix.desktop |
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|